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1 day ago  A new Cyberpunk 2077 leak may have revealed a huge upcoming update that could possibly add back content that was removed from the game ahead of. Twitter reacts to the Cyberpunk 2077 launch trailer. Yesterday, the embargo on Cyberpunk 2077 was lifted and since then, many reviews for the game have been released.With the release of all the. 2 days ago  Despite a tough launch for Cyberpunk 2077, CD Projekt wasn’t hurt much by refunds. On an investor call, the company’s CFO discussed the issue, revealing that the developer only refunded 30K.

Cyberpunk 2077 launched last week to mostly positive reviews, but the game is not without its problems. Those who own base PlayStation 4 and Xbox One consoles especially have experienced serious bugs in Cyberpunk 2077 that impact everything from the visuals to the gameplay, with some even encountering bugs that are game-breaking. CD Projekt Red has acknowledged Cyberpunk 2077's issues on PS4 and Xbox One, offering to refund fans who are disappointed with the game.

CD Projekt Red issued a message on Twitter apologizing for Cyberpunk 2077's issues on PS4 and Xbox One (and in general), prompting a response from billionaire Elon Musk. Musk replied to Cyberpunk 2077's tweet with a screenshot of a Reddit post from a disgruntled fan who was disappointed in the game. The fan said that they 'just feel empty' and have been 'crying' because of how much the game let them down.

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Elon Musk reportedly appears in Cyberpunk 2077 in a brief cameo, so it's especially surprising to see him taking shots at the game's troubles. The trolling didn't stop there, though, as he also shared an edited image of Michael Scott from The Office making an obscene gesture, complete with the Cyberpunk 2077 logo and signature neon lights.

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— Elon Musk (@elonmusk) December 14, 2020

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While some fans may take this as a sign that Elon Musk does not like Cyberpunk 2077 Izotope vst for mac. himself, that may not necessarily be the case. A couple of hours after his trolling tweets, a fan asked Musk if he had the chance to play the game yet himself. Musk confirmed that he had indeed been playing Cyberpunk 2077, though only 'briefly.' Musk apparently chose the Nomad lifepath and determined that the game 'seems pretty good.'

Yeah, briefly. Seems pretty good. I picked Nomad, so start was a little slow, but picks up fast. Seemed like almost everyone on Steam was playing Cyberpunk at some point this weekend!

— Elon Musk (@elonmusk) December 14, 2020

Canon 7018c driver for mac. Musk also pointed out how it 'seemed like almost everyone on Steam was playing Cyberpunk at some point this weekend,' which is a nod to the game's massive early success. Despite Cyberpunk 2077 having some rather serious technical issues, the game smashed the Steam concurrent player record. Not only that, but Cyberpunk 2077 sales have been incredibly high, topping charts and recouping its development costs pretty much immediately.

Of course, CD Projekt Red issuing refunds for Cyberpunk 2077 may hurt its sales performance somewhat, but it's unlikely to be a significant enough dent to really hurt the game in the long run. While there are fans who are upset about Cyberpunk 2077, there are many others who enjoy the game. Cyberpunk 2077 reviews have been mostly positive, and the game is actually one of the highest-rated video games of the year in terms of critic score.

Cyberpunk 2077's user scores aren't nearly as positive, but as CD Projekt Red issues patches to fix the game's various problems, its reputation will likely improve. With time, Cyberpunk 2077 should be able to squash many of the bugs and other technical issues that are keeping some fans from properly enjoying the open world game.

Cyberpunk 2077 is out now for PC, PS4, Stadia, and Xbox One, with PS5 and Xbox Series X versions coming at some point in 2021.

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About The AuthorBack in December, developer CD Projekt Red made waves by offering full refunds to Cyberpunk 2077 players who were dissatisfied with the game's poor performance, especially on older consoles. Days later, Sony delisted the game from the Playstation Store and made its own refund offer, which was followed by a similar refund offer from Microsoft.

Today, with the release of the CDPR's Consolidated Financial Statement for the 2020 fiscal year (which ended December 31), we know how much that refund program cost the company last year and how much CDPR expects those refunds and lost sales to cost in 2021. All told, it seems the impact will be very low to an otherwise record-setting financial year.

Buried in the 'Other Provisions' section of the 90-page financial report, CDPR acknowledges about $51.2 million (194.5 million PLN) that the company says it 'has recognized [as] provisions for returns and expected adjustments of licensing reports related to sales of Cyberpunk 2077 in its release window, in Q4 2020.' Translated into plain English, that number seems to include all digital and retail refunds for the game in 2020, as well as expectations for continued refunds and lost sales projected through 2021 (thanks to F-Squared's Mike Futter for helping me parse the tortured language in the report).

Broken down, the $51.2 million in 'provisions for returns' includes $10.65 million (40.4 million PLN) in refunds made through digital and physical retailers in 2020, as well as about $2.23 million (8.5 million PLN) in direct refunds made last year through CDPR's 'Help me Refund' campaign (including marketing costs for that campaign).

CDPR projects an additional $38.34 million (145.6 million PLN) in refunds and lost sales in 2021 'based on information obtained from distributors concerning sales to retail distribution networks, retail sales to end customers, number of copies present in various distribution channels and warehouses, as well as the distributors' professional judgment concerning expected sales throughout 2021.' That seems to include the impact of the game's continued absence from the Playstation Store, which CDPR says is close to ending now that the developer has released a number of major patches.

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A drop in the bucket

Losses of over $51 million due to Cyberpunk's botched launch might sound significant. But that number has to be taken against the rest of the company's record-shattering performance last year. That included about $563 million in total sales revenue (~2.14 billion PLN) and net profit of just over $301 million (~1.15 billion PLN) in 2020 alone. Even adding in the Cyberpunk refunds/losses projected for 2021 (and not including any additional Cyberpunk sales projected for 2021), that $51 million 'provision' represents just 9 percent of the company's 2020 revenue.

You can also weigh the impact of the refund program against 13.7 million total unit sales of Cyberpunk 2077 before the end of December. Assuming 2020's approximately $12.9 million in refunds averaged out to full $60 purchases, that means CDPR refunded just under 215,000 copies, or about 1.6 percent of all Cyberpunk units sold last year.

[Update: In an earnings call following the financial statement's release, CDPR confirmed that roughly 30,000 copies of Cyberpunk 2077 were refunded directly through the company's 'Help Me Refund' program. That would imply a total of about 180,000 total refunds in 2020, assuming the same average 'cost per refund' rate across various digital and retail storefronts.]

Despite the strong financial picture, the reputational damage CDPR is facing from Cyberpunk's poor rollout may continue. The company's stock price peaked at $31 a share on December 4, just a week before it announced its refund program. Yesterday, that stock closed at $11.68, down over 62 percent in about four and a half months.

Elsewhere in its financial presentation, CDPR shared additional statistics for Cyberpunk's absolutely massive launch, including:

  • 73 percent of all sales were digital downloads, 23 percent retail discs
  • 56 percent of sales came on the PC/Stadia, 28 percent on PS4, 17 percent on Xbox One
  • 38 percent of sales were in North America, 24 percent in Europe, 20 percent in mainland Asia
  • The game had a total budget of $315 million (1.2 billion PLN)
  • There was a team of 530 developers working on the game, plus 2,000 voice actors across 18 languages

Cyberpunk 2077 Update

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Twitter Cyberpunk

In addition to continued patches, CDPR continues to promise that a number of free DLC offerings and optimized 'new generation' editions of the game will be coming later in 2021. Microsoft updates office 2016 for mac.

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Listing image by CD Projekt Red





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